What Is The Minimum Payout Percentage Of Slot Machines

In general, slots are programmed with payout percentages between 82% and 98%. The Megabucks slot machines in Las Vegas, for example, had a reported 87.1% RTP in 2012. Payout percentages increase when the bet size goes up – for the most part. PAYOUT LEVELS OF SLOT MACHINES AT OLG GAMING FACILITIES FACT SHEET. The payout for slot machines in OLG gaming facilities is a minimum of 85 per cent or higher. OLG is directed by its regulator, the Alcohol and Gaming.

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Row of slot machines inside Las Vegas airport.

Slot machine terminology, characteristics and regulations vary around the world.

  • 1Slot machines by country
    • 1.4United Kingdom
    • 1.5United States
      • 1.5.2Slot machine classes

Slot machines by country[edit]

Australia[edit]

In Australia 'poker machines' or 'pokies' are officially termed gaming machines. Australian-style gaming machines frequently use video displays to simulate physical reels, usually five. These machines have additional bonusing and second-screen features such as free games and bonus levels. They also allow for multiple lines (up to 200) or multiple ways (up to 3,125) to be played.

On multiway games, players play the entire position of each reel instead of fixed lines or patterns. For instance, if a player plays 1 reel on a 243 way game, they receive three symbols in the first reel which pay anywhere in the three positions, while all other reels pay in the centre only, with unused areas darkened. On the other end of the scale, if the player plays 5 reels, symbols can appear anywhere in the window and will pay as long as there is one in each reel. Most games however still require the symbols appearing left to right, sometimes this even includes scatters. Scatter symbols still pay the same as per conventional games, multiplying their pay amount by the total bet and the number of ways/reels played. Other multiway games give you even more ways by using a 4x5 or 5x5 pattern, where there are up to 5 symbols in each reel, allowing for up to 1,024 and 3,125 ways to win respectively. Aristocrat calls these games Xtra Reel Power and Super Reel Power respectively. These games typically cost more than their 243 way Reel Power counterparts. Recently, IGT has also started to manufacture multiway games. Gaming machine manufacturer Konami Australia also made an alternative way of gaming by using patterns, where symbols pay adjacent to one another. Most of these games have a hexagonal reel formation, and much like multiway games, any patterns not played are darkened out of use. On both systems, scatter symbols still pay in the darkened areas just like standard machines where scatters don't have to appear on a payline.

The laws regulating the use of gaming machines in Australia are a matter for state governments, and as such they vary between States.

Gaming machines are found in casinos (approximately one in each major city) as well as pubs and clubs in some states (usually sports, social, or RSL clubs). The first Australian state to legalize this style of gambling was New South Wales in 1956 when they were made legal in all registered clubs in the state. There are suggestions that the proliferation of poker machines has led to increased levels of problem gambling; however, the precise nature of this link is still open to research.[1]

In 1999 the Australian Productivity Commission reported that Australia had nearly 180,000 poker machines, more than half of which were in New South Wales. This figure represented 2.6% of all the gambling machines in the world,[1] and on a per capita basis, Australia had roughly five times asmany gaming machines as the United States. Revenue from gaming machines in pubs and clubs accounts for more than half of the $4 billion in gambling revenue collected by state governments in fiscal year 2002 – 03[2]

In Queensland, gaming machines in pubs and clubs must provide a return rate of 85% while machines located in casinos must provide a return rate of 90%.[3] Most other states have similar provisions.

In Victoria, gaming machines must provide a minimum return rate of 85% (including jackpot contribution), including machines in Crown Casino. As of December 1, 2007, all gaming machines with support for $100 notes were banned due to an amendment to the gaming laws; all gaming machines made since 2003 comply with this rule. This new law also banned machines which would automatically play with the button held. One exception to these laws exists in Crown Casino, any player with a VIP loyalty card can still insert $100 notes and use the autoplay feature, whereby the machine will continue to play without player intervention until credit is exhausted or the player intervenes. All gaming machines in Victoria have an information screen accessible to the user by pressing the 'i key' button, showing the game rules, paytable, return to player percentage, and the top and bottom five combinations, with the odds shown. These combinations are stated to be played on a minimum bet (usually 1 credit per line, with 1 line or reel played), excluding feature wins.

Western Australia only permits the use of particular forms of gaming machine in Burswood Casino, and no gaming machines may be used elsewhere. This policy (the most restrictive in Australia) had a long historical basis, and was reaffirmed by the 1974 Royal Commission into Gambling:

..poker machine playing is a mindless, repetitive and insidious form of gambling which has many undesirable features. It requires no thought, no skill or social contact. The odds are never about winning. Watching people playing the machines over long periods of time, the impressionistic evidence at least is that they are addictive to many people. Historically poker machines have been banned from Western Australia and we consider that, in the public interest, they should stay banned.
— Report of the Royal Commission into Gambling 1974, p. 72

Japan[edit]

Japanese slot machines, known as pachisuro or pachislo (portmanteaus of the words 'pachinko' and 'slot machine'), are a descendant of the traditional Japanese pachinko game. Slot machines are a fairly new phenomenon and they can be found in mostly in pachinko parlors and the adult sections of amusement arcades, known as game centers.

The machines are regulated with integrated circuits, and have six different levels changing the odds of a 777. The levels provide a rough outcome of between 90% to an astonishing 160% (200% if using skills). Indeed, the Japanese slot machines are 'beatable'. The parlor operators naturally set most of the machines to collect money, but intentionally place a few paying machines on the floor so that there will be at least someone winning, encouraging players on the losing machines to keep gambling, using the psychology of the gambler's fallacy.[citation needed]

Despite the many varieties of the machines, there are certain rules and regulations put forward by the 'Security Electronics and Communication Technology Association', an affiliate of the National Police Agency. For example, there must be three reels. Also, all reels must be accompanied by buttons which stop these reels, the reels may not spin faster than 80 revolutions per minute, and the reels must stop within 0.19 seconds of the button press. In practice, this translates to 'the machines can't let the reels slip more than 4 symbols'. Other rules include the following: no more than 15 coins can be paid out per play, credit meter can't go higher than 50, 3 coin maximum bet, etc.[citation needed]

Although a 15 coin payout may seem ridiculously low, the regulations allow 'Big Bonus' (~400–711 coins) and 'Regular Bonus' modes (~110 coins) where these 15 coin payouts occur nearly continuously until the bonus mode is finished. While the machine is in bonus mode, the player is entertained with special winning scenes on the LCD display, and energizing music is heard, payout after payout.

Three other unique features of Pachisuro machines are 'Stock', 'Renchan', and tenjō (天井). On many machines, when enough money to afford a bonus is taken in, the bonus is not immediately awarded. Typically the game merely stops making the reels slip off the bonus symbols for a few games. If the player fails to hit the bonus during these 'standby games', it is added to the 'Stock' for later collection. Many current games, after finishing a bonus round, set the probability to release additional stock (gained from earlier players failing to get a bonus last time the machine stopped making the reels slip for a bit) very high for the first few games. As a result, a lucky player may get to play several bonus rounds in a row (a 'Renchan'), making payouts of 5,000 or even 10,000 coins possible. The lure of 'Stock' waiting in the machine, and the possibility of 'Renchan' tease the gambler to keep feeding the machine. To tease him further, there is a tenjō (ceiling), a maximum limit on the number of games between 'Stock' release. For example, if the tenjō is 1,500, and the number of games played since the last bonus is 1,490, the player is guaranteed to release a bonus within just 10 games.

Because of the 'Stock', 'Renchan', and tenjō systems, it is possible to make money by simply playing machines on which someone has just lost a huge amount of money. This is called being a 'hyena'. They are easy to recognize, roaming the aisles for a 'Kamo' ( 'sucker' in English) to leave his machine.

In short, the regulations allowing 'Stock', 'Renchan', and tenjō transformed the Pachisuro from a low-stakes form of entertainment just a few years back to hardcore gambling. Many people may be gambling more than they can afford, and the big payouts also lure unsavory 'hyena' types into the gambling halls.

To address these social issues, a new regulation (Version 5.0) was adopted in 2006 which caps the maximum amount of 'stock' a machine can hold to around 2,000–3,000 coins' worth of bonus games. Moreover, all Pachisuro machines must be re-evaluated for regulation compliance every three years. Version 4.0 came out in 2004, so that means all those machines with the up to 10,000 coin payouts will be removed from service by 2007. Only time will tell how these changes will affect the Japanese Pachisuro industry.

New Zealand[edit]

Slot machines, commonly called 'pokies', were introduced into New Zealand in 1991. A 2009 study linked the prevalence of slot machines with high crime levels.[4]

United Kingdom[edit]

Row of old fruit machines in Teignmouth Pier, Devon
One armed bandits at Wookey Hole Caves

The provision of slot machines is covered by the Gambling Act 2005. This superseded the Gaming Act 1968.[5]

Slot machines in the UK are categorised by definitions produced by the Gambling Commission as part of the legislation brought in with the Gambling Act of 2005.

Machine categoryMaximum stake (from June 2009)Maximum prize (from June 2009)
AUnlimitedUnlimited
B1£2£4,000
B2£100 (in multiples of £10)£500
B3£1£500
B3A£1£500
B4£1£250
C£1£70
D (various)10p to £1£8 cash or £50 non-cash

Casinos built under the provisions of the 1968 Act are allowed to house up to twenty machines categories B to D or any number of C or D machines instead. As defined by the 2005 Act, large casinos will have a maximum of one hundred and fifty machines of any combination of machines in categories B to D, within the total limit of one hundred and fifty (subject to machine to table ratio of 5:1) and small casinos will have a maximum of eighty machines of any combination of machines in categories B to D, within the total limit of eighty (subject to machine to table ratio of 2:1).

Category A[edit]

Category A games were defined in preparation for the planned 'Super Casinos'. Despite a lengthy bidding process, with Manchester being chosen as the single planned location, the development was cancelled soon after Gordon Brown became Prime Minister of the United Kingdom. As a result, there are no lawful Category A games in the UK.

Category B[edit]

Category B games are divided into subcategories. However, the differences between B1, B3 and B4 games are mainly the stake and prizes as defined in the above table. Category B2 games – Fixed odds betting terminals (FOBTs) – have quite different stake and prize rules. FOBTs are mainly found in licensed betting shops, or bookmakers, in the form of electronic roulette.

The games are based on a random number generator (e.g. through the application of the uncertainty principle) and thus the probability of getting the jackpot in each game is independent of any other game, and these probabilities are all equal. If a pseudorandom number generator is used instead of one that is truly random, the probabilities are not truly independent, since each pseudorandom number is determined at least in part by the one generated before it.

Category C[edit]

Category C games are often referred to as fruit machines, one-armed bandits and AWP (amusement with prize). Fruit machines are commonly found in pubs, clubs, and arcades. Machines commonly have three reels, but can be found with four or five reels with around sixteen to twenty-four symbols printed around them. The reels are spun each play, and if certain combinations of symbols appear then winnings are paid by the machine, or a subgame is played. These games often have many extra features, trails and subgames with opportunities to win money; usually more than can be won from just the payouts on the reel combinations.

Fruit machines in the UK almost universally have the following features, generally selected at random using a pseudorandom number generator:

  • A player (known in the industry as a punter) may be given the opportunity to hold one or more reels before spinning, meaning that the reel will not be spun at the next play, but will instead retain its setting at the previous spin. This can sometimes increase the chance of winning, especially if two or more reels are held.
  • A player may also be given a number of nudges following a spin (or, in some machines, as a result in a subgame). A nudge is a single step rotation of a reel of the player's choice (although the machine may not allow all reels to be nudged for a particular play).
  • Cheats can also be made available on the internet or through emailed newsletters for subscribers. These cheats give the player the impression of an advantage, whereas in reality the payout percentage remains exactly the same. The most widely used cheat is known as Hold after a nudge and increases the chance that the player will win following an unsuccessful nudge. The cheats give the player an incentive to play the latest games.[citation needed]

It is known for machines to pay out multiple jackpots, one after the other (this is known as a streak or rave) but each jackpot requires a new game to be played so as not to violate the law about the maximum payout on a single play. The minimum payout percentage is 70%, with pubs often setting the payout at around 78%.

These machines also operate differently from truly random slot machines. The latter are programmed to pay a percentage over the long run. Fruit machines in the UK are usually based on a compensated mathematical model, which means that a machine that has paid out above its target percentage is less likely to pay out than were it to have paid out below that percentage.

United States[edit]

In the United States, the public and private availability of slot machines is highly regulated by state governments. Many states have established gaming control boards to regulate the possession and use of slot machines. Nevada is the only state that has no significant restrictions against slot machines both for public and private use. In New Jersey, slot machines are only allowed in hotel casinos operated in Atlantic City. Several states (Illinois, Indiana, Iowa, Louisiana and Missouri) allow slot machines (as well as any casino-style gambling) only on licensed riverboats or permanently anchored barges. Since Hurricane Katrina, Mississippi has removed the requirement that casinos on the Gulf Coast operate on barges and now allows them on land along the shoreline. Delaware allows slot machines at three horse tracks; they are regulated by the state lottery commission. For a list of state-by-state regulations on private slot machine ownership, see U.S. state slot machine ownership regulations.

Indian casinos[edit]

Indian casinos located in reservations are not permitted to have slot machines unless the tribe first reaches a pact with the state in which it is located (per Indian Gaming Regulatory Act). Typically, a pact entitles the state to receive a fraction of the gross revenue from slot machines.

Slot machine classes[edit]

The following statements are generalities, not actual laws for every jurisdiction. These classifications may vary from state to state. 15 U.S.C. 1171 et seq. governs gambling machines or 'slot' machines. This provision is known as the Johnson Act.

Some states have restrictions on the type (called 'class') of slot machines that can be used in a casino or other gaming area. 'Class III' (or 'traditional') slot machines operate independently from a centralized computer system and a player's chance of winning any payout is the same with every play. Class III slot machines are most often seen in Nevada or Atlantic City and are sometimes referred to as 'Vegas-style slots'.

'Class II' slot machines (also known as 'video lottery terminals' or 'VLTs') are connected to a centralized computer system that determines the outcome of each wager. In this way, Class II slot machines mimic scratch-off lottery tickets in that each machine has an equal chance of winning a series of limited prizes. Either class of slot machines may or may not have a player skill element.

In general a game must have all characteristics of a Class II game to be a Class II game. Any characteristic of a Class III game makes it a Class III game. The casino pays a fee to the state for each Class III game and can only purchase so many Class III licenses. There is no such restriction for Class II games. Class II games are not so tightly regulated by the state.

Slot
Class II game characteristics[edit]
  1. The player is playing against other players and competing for a common prize.
  2. There is not necessarily a winner in each game. The game continues until there is a winner.
  3. In a given set there are a certain number of wins and losses. Once a certain combination has occurred it cannot occur again until a new batch is initiated. This is most obvious in scratch-card games using cards that come in packs. Once a card has been pulled from a pack, the combinations on that card cannot occur again until a new pack of cards is installed. One game is dependent on previous games.
  4. The player must be an active participant. They must recognize events as they occur and must recognize when they have won and announce their winning. Bingo is an excellent example here.
  5. All players play from the same set of numbers as the numbers are announced.
Class III game characteristics[edit]
  1. The player is playing against the house.
  2. Each game is independent of previous games. Any possible outcome can occur in any game.
  3. Wins are announced automatically.

Slot clubs[edit]

Many American casinos offer free memberships in 'slot clubs', which return a fraction of the amount of money that is bet in the form of comps (complimentary food, drinks, hotel rooms, or merchandise), or sometimes as cash or a promise to pay cash at a later date. These clubs require that players use cards that are inserted into the slot machines, to allow the casinos to track the players' 'action' (how much each player bets and for how long), which is often used to establish levels of play that may make players eligible for additional comps. Comps or 'cash back' from these clubs can make significant differences in the maximum theoretical returns when playing over long periods.

See also[edit]

What Is The Minimum Payout Percentage Of Slot Machines 2016

References[edit]

  1. ^ abProductivity Commission 1999, 'Australia's Gambling Industries, Report No. 10, 'The link between accessibility and problems''(PDF).(1.56 MB) AusInfo, Canberra.
  2. ^
  3. ^Productivity Commission 1999, 'Australia's Gambling Industries, Report No. 10, Vol. 2, 'Regulatory arrangements for major forms of gambling''(PDF).(2.12 MB) AusInfo, Canberra.
  4. ^M.Bellringer et al. (2009),'Problem gambling– Formative investigation of the links between gambling (including problem gambling) and crime in New Zealand'(PDF).(596 KB) Auckland:AUT.
  5. ^'Gaming Act 2005'. The Stationery Office. 2005. Retrieved 2 November 2009.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Slot_machines_by_country&oldid=921627397'

by Steve Bourie

The Seminole Tribe of Florida has six casinos in the state: Seminole Hard Rock Hotel & Casino-Tampa; Seminole Hard Rock Hotel & Casino-Hollywood; Seminole Casino-Coconut Creek; Seminole Classic Casino-Hollywood; Seminole Casino-Brighton; and Seminole Casino-Immokalee.

All of their casinos offer slot machines and five of them also offer blackjack, as well as other kinds of house-banked card games. According to the Miami Herald, it was estimated those casinos generated about $2.3 billion in profits in 2016 http://www.miamiherald.com/entertainment/article166085722.html. Since the average U.S. casino generates about 65% of its profits from its electronic gaming machines, it would be fair to estimate that the Tribe’s machines earn about $1.5 billion a year for them.

The only other competition for the Tribe’s casinos are the eight local pari-mutuels in Miami-Dade and Broward Counties which all offer slot machines, but are not allowed to offer live table games, such as blackjack. All of these pari-mutuel casinos, also known as racinos, are in competition with the Seminole’s three Broward county casinos, but the Seminole Hard Rock Hotel & Casino in Hollywood alone generates more profits than all eight of the racinos combined.

Florida gaming regulations require all of the pari-mutuel casinos to report how much their slot machines actually pay back to the public. This “Average Payout Percentage” information is available to the public and can be seen on the state’s website at http://www.myfloridalicense.com/dbpr/pmw in the “Slot Revenues” section. Additionally, each racino must post a sign in the casino showing the average monthly payback percentage for all of their gaming machines. Usually, the average for all of the casinos is around 92.5%

The Seminoles are not required to release information on the payout percentages for any of their casinos and they keep this information a closely guarded secret. They say that their machines pay out at a rate comparable to the pari-mutuels, but no one knows for sure, and the topic is sometimes a source of controversy.

If you read reviews of Seminole casinos on Yelp, Tripadvisor, or on our website at americancasinoguide.com you will see some reviewers say they believe the machines are set to around 60%, or lower. As someone who has written about casino gambling for more than 25 years, I know that isn’t true. The procedure for deciding what a slot machine is set to pay back to the public is rather simple. When a casino orders a slot machine the manufacturer will offer them a choice of chips to put in the machine and that chip is what controls the long-term payback percentage in that machine. Generally, there are about six to eight different chips to choose from and the payback percentages can be as high as 98 percent to as low as 82 percent.

Casinos, almost universally, put the highest-paying chips in the highest denomination machines and the lowest-paying chips in the lowest denomination machines. This means that $25 slots will have chips returning around 95-98 percent and the penny machines will have chips returning around 86-89 percent.

The lowest payback I ever heard of for a chip was about 80 percent, so I knew that the 60 percent number in the user reviews was not correct, but could there be some way to find out what the machines at the Seminole casinos really paid back to the public? After a lot of research, I believe that I have correctly calculated this information and what follows is my story of how I did it, plus a simple formula to show how anyone can do it. Additionally, we’ll take a look at the returns on some specific machines at some Seminole Casinos and see how they compare to the returns at other casinos. Now, in order to start this discussion properly, you’ll first need some background information on how casinos work.

When discussing how casinos make money, it is important to know the term “theo,” which is short for theoretical. This is how a casino expects to make money on its games. It’s referred to as “theo” because it is a theoretical number that is not guaranteed. However, the casino knows that the longer you play, the more likely your loss will approach the theoretical win for that particular game.

As an example, if you play a slot machine that has a 10% theo, then the casino would expect to keep about 10% of all the money you play through that machine. So, if you played $1,000 through that slot machine, the casino would calculate its theoretical win as $100 because 10% of $1,000 is $100. Now, since this is gambling, anything can happen when you play that machine. You may win $600, or you may lose $400 and, actually, the casino itself doesn’t know what will happen. All they know is that as long as people continue to play that machine, the casino will end up keeping about 10% of the money that goes through that machine because the machine has a “theo” of 10%.

In order for a casino to calculate your total theo for your visit, and what you are worth as a player to them, your play must be tracked and that is done by the player’s club at each casino. All casinos have a player’s club where visitors can join and have their play tracked on the machines in order to earn “comps” such as free food, free drinks, free shows, free gifts, invitations to special events and more.

To track your play you are issued a card, similar to a magnetic-striped credit card, that is inserted into the machine and it will track your wins and losses, as well as the total amount of all your bets. Naturally, the more you play on the machines, the more free stuff you will get from the casino. When deciding how much to give you back in benefits for your play, the casino must first calculate your total theoretical loss to determine how much they have earned from you. Then, based on that total, they will rebate a certain percentage back to you in the form of comps and free play. The actual percentage rebated to the player is a trade secret for each casino but, again, it is always based on a player’s tracked theoretical loss.

I live only one mile from the Seminole Hard Rock Casino in Hollywood and I joined their Seminole Wild Card player’s club shortly after the property opened in 2004. Although I did not play much in the ensuing years, in late 2013 I began to play rather heavily and it continued through early 2017. My game of choice was video poker rather than slot machines because there is a skill involved in video poker and I used software to learn how to play my hands properly. Eventually, I played at an expert level that allowed the casino to have only a slight mathematical edge over me.

Overall, my results were pretty good as I hit quite a few royal flushes in 2016 and that helped me to come out ahead for my three years of play. In early 2017 the casino made some changes to their video poker games, which made them less desirable, and I stopped playing. During my period of play I used that opportunity to analyze the Seminole Wild Card Player’s club and, following, is what I discovered.

The set-up of the Seminole Wild Card Player’s club is somewhat unusual because at most casinos when you play a machine you will earn points based on the total amount of money you put through a machine. On some machines it may be that $5 earns one point, while on other machines it may be $10 or $25 earns one point.

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The Seminole Wild Card Player’s club is different because players don’t earn points on each machine, instead they earn comp dollars. As an example, for playing $10 through one machine you might earn six cents, while on another machine you might only earn three cents. So, if you ended up playing $1,000 for the day on the same machine, your comps would total $6 on the first machine, or $3 on the second machine. As a player, you wouldn't really know why one machine gave more comps, but you could correctly theorize that the machines that had a higher rate meant that the casino was making more of a theoretical win from you and that's why they could give you back more comps.

The comps you earned could then be spent like regular dollars at hotels, restaurants, bars, lounges and retail stores at any of the six Seminole Casinos. Besides earning comps, each day's play also earned you status credits and those enabled you to reach a higher player's card level. Interestingly, there was no information on a formula for how the status credits were earned. As a player all you knew was that you could check your account each day to see how many status credits you earned for your previous day's play.

The player's club only has three tiers: Platinum, Elite and X Card. All players start at Platinum and to reach Elite you need to earn 3,750 status credits within a three-month period. X Card is reserved for the casino's biggest players, but there is no public information available on what is needed to attain that level.

I easily attained Elite level and after tracking the comps and status credits I earned each day, within a few months I began to realize that the status credits actually represented my total theoretical loss for each day. I was able to confirm this through test play on certain machines, as well as speaking with other knowledgeable players.

Once I knew that the earned status credits represented my total theoretical loss I was then able to compare that number to the total comps I earned on that same day and I realized that there was a relationship between those two numbers. As an example, one day I earned $48.75 in comps and I was awarded 828 status credits. By multiplying $48.75 by a factor of 17 the result was 828. Another day I earned $30.83 in comps and 524 status credits. Once again, by multiplying $30.83 by 17 the result was 524. That relationship was absolute and no matter what day I played, I found that I could always multiply the amount of my earned comps by 17 to determine my status credits (theoretical loss) for that day.

Since I now knew how to calculate my theoretical loss for the day, based on the comps I earned, I then realized that I would be able to calculate what the casino had set as its theoretical payback percentage for any electronic game on the floor.

How to Calculate the Theoretical Payback Percentage on a Slot Machine - I believe that anyone can calculate the theoretical payback percentage on any gaming machine in a Seminole Casino by using a formula that I created. The key to calculating a machine’s theoretical payback percentage is to track how many comp dollars you earn for putting exactly $100 in play through a machine. For example, if you bet $1 a spin, just track how many comp dollars you have earned after making 100 bets. Once you know that number, you can simply multiply it by 17 and you will know the casino’s theoretical win rate for that machine. Deduct that number from 100, and you will then know the theoretical payback for that machine.

As an example, let’s say you put $100 through a penny slot machine and you earn 54 cents in comps. Just multiply .54 x 17 and you will get 9.18, which represents the casino’s theoretical win rate for that machine - 9.18%. Then, deduct 9.18 from 100 and you get 90.82 which would represent the casino’s theoretical payback percentage for that particular machine - 90.82%.

What Is The Minimum Payout Percentage Of Slot Machines 2017

I found this method to be accurate and I tested it on dozens of machines at four different Seminole casinos. It should also work at the other two Seminole casinos since they all share the same player’s club. One word of warning, however, is that I found the method to only be accurate for single-denomination machines. If you play a multi-denomination machine the method cannot be relied upon to give you an accurate payback percentage for all of the denominations.

How Do Slot Paybacks at the Hard Rock in Hollywood Compare to the Other Local Casinos? In trying to determine an average payback percentage for slot machines at the Hard Rock in Hollywood, I realized that it would not be possible to get an actual accounting and I would just have to make an educated guess based on the results of playing some machines in different denominations.

Therefore, I randomly played 10 different machines throughout the casino in three different denominations: pennies, quarter and dollars. As mentioned previously, I had to play exactly $100 through each machine and in some instances it wasn’t possible to play exactly $100, so I might have gone over by a few pennies.

In the table below you can see the results for playing 10 random penny slots and the average theoretical return was 88.37%

Date Played Machine # Name comps earned for $100 coin-in Theoretical HoldTheoretical Payback
30-Nov 012714 10130 Moon Maidens $0.68 11.56% 88.44%
17-Aug 040312 04892 Quick Strike Mystery Rewards 0.69 11.73% 88.27%
30-Nov 010103 11114 Desert Dawn 0.59 10.03% 89.97%
17-Aug 034106 09083 Quick Hit Platinum 0.64 10.88% 89.12%
17-Aug 050907 10010 Fu Dao Le 0.69 11.73% 88.27%
30-Nov 012106 11952 Jungle Riches 0.69 11.73% 88.27%
17-Aug 013504 10609 Super Wheel Blast Lion of Venice 0.70 11.90% 88.10%
17-Aug 013510 10618 Wild Leprecoins 0.70 11.90% 88.10%
17-Aug 043702 08245 Buffalo Special Edition 0.72 12.24% 87.76%
14-Oct 051502 12178 Rumble Rumble Bison 0.74 12.58% 87.42%
Average 11.63% 88.37%

In the table below you can see the results for playing 10 random quarter slots and the average theoretical return was 90.89%

Date Played Machine # Name comps earned for $100 coin-in Theoretical HoldTheoretical Payback
30-Nov 067510 11231 The Enforcer $0.45 7.65% 92.35%
30-Nov 032301 32091 Triple Double Diamond 0.53 9.01% 90.99%
30-Nov 013704 09830 Thunder Eyes 0.54 9.18% 90.82%
30-Nov 074701 11731 Quick Hit Platnum Plus 0.63 10.71% 89.29%
30-Nov 101406 08598 Cash Cove 0.49 8.33% 91.67%
16-Oct 064103 09534 Colossal Cash Grand Dragon 0.47 7.99% 92.01%
16-Oct 034708 12048 Double Hot Fire 0.54 9.18% 90.82%
16-Oct 075307 10059 Black Diamond 0.59 10.03% 89.97%
16-Oct 101309 09950 Mystery Rewards Glistening Jade - Rapid Hit Fever 0.53 9.01% 90.99%
30-Nov 075305 09528 Crystal Star 0.59 10.03% 89.97%
Average: 9.11% 90.89%

In the table below you can see the results for playing 10 random dollar slots and the average theoretical return was 91.40%

Date Played Machine # Name comps earned for $100 coin-in Theoretical Hold
Hold
Theoretical Payback
17-Aug 075504 50787 Spin & Win Instant Spin $0.47 7.99% 92.01%
17-Aug 069001 09079 Quick Hit Platinum 0.51 8.67% 91.33%
12-Oct 069710 09348 Wild Red Sevens 0.44 7.48% 92.52%
12-Oct 069707 09345 Triple 777 Red Hot 3 Reels 0.44 7.48% 92.52%
12-Oct 041806 05563 Black & White 7s 0.47 7.99% 92.01%
30-Nov 067804 10546 Double Jackpot Lions Share 0.59 10.03% 89.97%
14-Oct 065405 10508 Midnight Eclipse 0.47 7.99% 92.01%
30-Nov 068904 08728 Dragons Luck 0.59 10.03% 89.97%
30-Nov 068105 10158 Sky Rider 0.58 9.86% 90.14%
16-Oct 055307 50806 Blazing 7s 3 Reel 0.50 8.50% 91.50%
Average: 8.60% 91.40%

So, now that we have analyzed the theoretical payback percentages on these machines, how do they compare to the actual returns on slots at other South Florida casinos in those same denominations?

Well, unfortunately, Florida’s Division of Pari-Mutuel Wagering, which compiles the statistics on payback percentages for all racetrack casinos only releases information on the average payout for all machines within each casino and not for specific denominations. We did put in a public records request asking for a breakdown of those stats by denomination, but we received the following reply: “The Division does not maintain information responsive to the following request: slot machine gaming revenue reports by denomination (one cent, nickel, quarter, dollar, etc.).”

Since we couldn’t get information on payback percentages by denomination, it was not possible to compare the Hard Rock’s machines with those at the pari-mutuels. However, it was possible to make an educated guess about the overall returns on the Hard Rock’s machines. For the 12-month period from July 2016 through June 2017, the pari-mutuel casino with the highest average returns was Magic City at 93.55% and the lowest returns could be found at the Isle in Pompano where they averaged 90.91%. Therefore, based on the numbers shown in the tables above, I would have to agree that the Hard Rock Hollywood’s slot paybacks are “comparable” to those at other local casinos and they are not set to pay back at the low rates that some people would suggest.

How Do Returns on Machines at The Seminole Hard Rock Casino in Tampa Compare to Returns at Casinos in South Florida? On the American Casino Guide website visitors can leave a review for any U.S. casino and the Seminole Hard Rock in Tampa has gotten almost 200 reviews - https://www.americancasinoguide.com/florida/seminole-hard-rock-hotel-a-casino-tampa.html The vast majority of those reviews are complaints about how bad the paybacks are on the slot machines. The thinking seems to be that, once again, the machines are set to pay back at a very low rate, especially since the Tampa casino has no competition because the nearest non-Seminole casino is about 250 miles away. That sentiment seemed somewhat logical to me so I thought I would investigate further by making a trip to Tampa to visit the casino.

I arrived late in the day and I spent a few hours that evening, as well as a few more hours the next morning testing various machines using my formula. My thought was to find some of the exact same machines I played at the Hard Rock in Hollywood and to see if the theoretical payback percentages were lower. This turned out to be harder than I expected as I found it difficult to find the same machines in the same denominations. One other thing I noticed was that there did not seem to be too many penny slots. Instead, the vast majority of the lower denomination games were two-cent slots. This was not the case at the Hard Rock casino in Hollywood, where penny machines were abundant.

The

Eventually, I did find a few machines, in three specific denominations, that were the exact same as the ones I played in Hollywood and the table below shows how the results compared.

For penny games there were three machines I tested and, interestingly, all three had the same theoretical payback percentage as at the Hollywood Hard Rock.

Date Played Machine # Name comps earned for $100 coin-in Theoretical Hold Theoretical Payback Location
14-Oct 051502 12178 Bison Rumble Rumble $ 0.74 12.58% 87.42% Hollywood
23-Oct 082802 05797 Bison Rumble Rumble $ 0.74 12.58% 87.42% Tampa
17-Aug 050907 10010 Fu Dao Le $ 0.69 11.73% 88.27% Hollywood
23-Oct 092206 6026 Fu Dao Le $ 0.69 11.73% 88.27% Tampa
17-Aug 070712 04056 Buffalo Special Edition $ 0.72 12.24% 87.76% Hollywood
23-Oct 043702 08245 Buffalo Special Edition $ 0.72 12.24% 87.76% Tampa

Finding quarter games proved to be a bit harder. I only found two machines that were identical to ones at the Hollywood casino and, once again, the theoretical payback percentages matched up for both casinos.

Date Played Machine # Name comps earned for $100 coin-in Theoretical Hold Theoretical Payback Location
16-Oct 075307 10059 Black Diamond $ 0.59 10.03% 89.97% Hollywood
23-Oct 324002 30380 Black Diamond $ 0.59 10.03% 89.97% Tampa
30-Nov 075305 09528 Crystal Star $ 0.59 10.03% 89.97% Hollywood
23-Oct 015205 30371 Crystal Star $ 0.59 10.03% 89.97% Tampa

At the dollar level I found four machines that matched up with their Hollywood casino counterparts. On the first one, Triple 777 Red Hot Three Reels, the comps earned were the same as at the Hollywood casino. This was great because the comp rate on every machine was matching up perfectly, so far, but that soon stopped.

Date Played Machine # Name comps earned for $100 coin-in Theoretical Hold Theoretical Payback Location
17-Aug 069707 09345 Triple 7 Red Hot Three Reels $ 0.44 7.48% 92.52% Hollywood
23-Oct 380605 50232 Triple 7 Red Hot Three Reels $ 0.44 7.48% 92.52% Tampa
16-Oct 055307 50806 Blazing 7s Three Reel $ 0.50 8.50% 91.50% Hollywood
23-Oct 040111 50330 Blazing 7s Three Reel $ 0.39 6.63% 93.37% Tampa
17-Aug 069001 09079 Quick Hit Platinum $ 0.51 8.67% 91.33% Hollywood
23-Oct 180209 50437 Quick Hit Platinum $ 0.41 6.97% 93.03% Tampa
17-Aug 075504 50787 Spin And Win Instant Spin $ 0.47 7.99% 92.01% Hollywood
23-Oct 353601 50197 Spin And Win Instant Spin $ 0.56 9.52% 90.48% Tampa

On the three-reel blazing 7’s machine the comp rate was 39 cents, which would correspond to a theoretical payback percentage of 93.37%, which was higher than the 91.50% figure for the same machine in Hollywood. A similar thing happened with the next machine I tested: Quick Hit Platinum. The comp rate on this game was 41 cents which would equal a theoretical payback percentage of 93.03% which, again, was higher than the 91.33% figure for the same machine in Hollywood.

Then, on the last dollar machine I played, Spin & Win Instant Spin, the results were slightly worse. That machine gave 56 cents in comps, which would correspond to a theoretical return of 90.48%, versus the same machine in Hollywood which came in at 92.01%

So, interestingly, the theoretical payback percentages for the first eight slot machines in Tampa were either equal to, or better than, the same machines in Hollywood. This was very surprising as I thought they would be lower at the Tampa casino because they had no direct competition.

But what about all those player reviews complaining that the slots in Tampa paid less than the slots in Hollywood? Well, my research showed that the machines were set to pay back at about the same rate in both places. However, there didn’t seem to be quite as many penny machines in Tampa, most of them were 2-cents and higher, and this could offer an explanation.

Penny machines are the most common denomination found in U.S. casinos. For example, at the two Indian casinos in Connecticut, Foxwoods and Mohegan Sun, penny machines make up about 60% of all the slots on the floor. While I didn’t take an inventory of all the machines in Tampa I was struck by the fact that penny machines were not in abundance. Since the Tampa casino has no competition, it could be that they were forcing players to make a higher average bet simply by having fewer penny machines available. If so, a higher average bet would result in players losing their money faster, thus explaining the sour sentiments of some players. Keep in mind that the Hollywood casino would not be able to easily do the same thing because of competition from other casinos. If a player in Hollywood didn’t think there were enough penny games available they could just go to a different casino. A player in Tampa would not have that option.

Now, looking back, it is true that one slot machine in Tampa did come in with a lower theoretical rate, but that could have simply been a mistake. Keep in mind that the casino knows what the chip in each machine is set to pay back to the public on a long-term basis and, in turn, they will set the player’s club comp rate to approximate that number. Sometimes mistakes are made and the rate could be set too high, or too low. That could be what happened here, or perhaps it was intentional and there was a specific reason for that particular setting.

In conclusion, I hope that everyone reading this report understands that it is not a complete analysis of all machines at either casino. To undertake such a project would have required a huge amount of manpower, plus a rather large bankroll to withstand the gambling losses that would be expected.

I am just one person who set out to investigate this subject as it is my area of expertise. I have been writing about payback percentages at casinos for more than 25 years and I believe that my work is accurate. Should anyone from Seminole casino operations want to present any further information on this subject I would welcome hearing from them. I would be also be glad to print any rebuttal that they might want to send to me concerning this article.